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Answer by Wolfram

Well, with tData.SetDetailResolution(2048,8); you are specifying a detail resolution of 2048x2048 per terrain. That's your 2048x2048x100x4=1.68GB right there. You'll have to reduce that. Also note that...

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Answer by jc_lvngstn

I actually use a separate unity project to create my terrains. I then store all terrain data to files. One file for the height data, one for the tree data, one for the details, etc etc. In my player, I...

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